Uzrak, Where Gods Walk
All of the examples in this book will focus on the world of Uzrak, a
campaign world I’m making up for the Oe D&D “retro-clone” Delving
Deeper by Simon J. Bull. You can pick it up in softcover for $4.95
(currently) at LuLu.com or download it for free at ImmersiveInk.com.
Having said that, the setting is pretty much rules agnostic.
The Pitch
- Player characters are human. Creatures that are either more or less
than human come from interactions between gods and mortals or
from a more ancient time. These creatures are feared and
mistrusted, even if some have become human (e.g. the centaurs).
- Iron tools are relatively new and are antithetical to magic. Most
arms, armor, tools, etc. are made of bronze. Those who practice
magic – and creatures infused with magic – react badly to contact
with iron (blisters and burns or worse). Wearing it interferes with
magic powers. Iron weapons are +1 to hit and damage vs. magical
creatures, but cannot be enchanted. Characters who do not
practice magic may utilize magic items, but risk backlash if they
also wear or carry much iron.
- There are only two classes: mages and fighters. Characters may
dual-class, but even one level of mage means gaining the weakness
to iron. Mages are playing with powers not meant for use by human
mortals. At first most mages tap lesser powers for their sorcery, but
to gain real power many mages devote themselves to, or are simply
enslaved by a patron deity. (Cleric spells are open to mages.)
- Powers of Chaos and Law war over the fate of humanity. Humans
are seen as a threat because of their proliferation, innovations, and
innate self-reliance. The gods struggle to subvert, recruit, or destroy
humans, treating them like pawns in some complicated and deadly
game. Alignment matters!
Sources of Inspiration
- Book covers by Jack Gaughan. Used to inspire characters,
creatures, races, and general weirdness/style. Also the use of bright
colors, badges of office, etc. will be important for showing
allegiances. My mood board.
- A Cultural Atlas of Mesopotamia and the Ancient Near East by
Michael Roaf. Early iron age Mesopotamia is where I’m primarily
going to get my technology, architecture, and mythology. Pretty
much any picture-heavy book on the Sumerians, Assyrians,
Babylonians, Akkadians, etc. would work. For other cultures, I’ll
look to ancient India and Egypt, with incidental Norse stuff.
However, the setting is not historical. File off serial numbers!
- A List of Mesopotamian Dieties from Wikipedia (https://
en.wikipedia.org/wiki/List_of_Mesopotamian_deities). Why make it
hard on myself? This rabbit hole provides more gods and myths
than I could read in a lifetime, especially when following the links
into the pantheons of nearby cultures.
- The Pastel City by M. John Harrison. I like how this book treats the
landscape as character. The world is steeped in an almost-fecund
kind of decay, and is littered with the holdovers of an earlier
civilization. This review captures the mood. See also C. A. Smith’s
Zothique.
- Necroscope III: The Source by Brian Lumley. The vampire lords,
their creatures of shaped flesh, and their eyries are ripped off from
this series. They get developed even more in Deadspawn.
- The Arabian Nights Entertainments, by Louis Rhead, narrated by
Charlton Grifin. I wanted an audiobook in my list of inspirations to
accumulate ideas while walking the dog or driving to work.
- Dungeon Crawl Classics by Joseph Goodman. I’m pulling ideas
about chaotic winds of magic, magical taint, and patron deities
from here.