Articulate the big ideas and gather sources.
“Step 1 is something you do in your head. Now, fantasy/swords & sorcery games need not have any fixed basis for the assumptions made by its referee (my own doesn't) except those which embrace the whole of fantasy. This sort of campaign can mix any and all of the various bases which will be mentioned below - and then some. [...] Settings based upon limits (if one can speak of fantasy limits) can be very interesting in themselves providing the scope of the setting will allow the players relative free-reign to their imaginations.” – EGG
[ ] Assemble a mood board. You can use an online resource like Pinterest or create an old school collage of images that put you in the right headspace. A mood board is a great resource for quickly introducing the tone of your setting to players, and it can be a ‘living document’ that you work on over time, possibly together, expanding it as the setting grows. Start with a dozen or two visual references for places, characters, artistic styles, etc. As you work, think about how you decided what fit and what didn’t. Make sure the mood board elements support or inform your bullet points.
[ ] Practice your pitch! Try explaining your idea out loud – first to yourself and then to some gamer friends (though maybe not the ones you intend to play with just yet).